NITIN CHHIKARA (Environment Artist & Generalist)                      

HONORS & AWARDS
    (Outstanding created environment in a commercial or broadcast Program) for Game Of Thrones( project lead ) “The Climb”. 

    For Game of Thrones. “Valar Dohaeris” (Season 03)  as model and texture lead. 


EXPERIENCE
Sony Pictures, Vancouver, Canada 
Projects: Ray and Pi.
Software's Used: Maya, Houdini, Python. 

          CG Environment Supervisor (June.15.2024 - Currently)
            *  Building the CG environments from concepts and client references.
            *  Procedurally build workflows for artists on the team.
            *  Developing tools to automate mundane tasks in the dept. To speed up artistic workflow.
            * Manage artists creatively and technically during production.

Next Pixel Entertainment Inc., Vancouver, Canada 
Projects: Ray and Pi.
Software's Used: Maya, Houdini, Python. 

          CG Environment Supervisor (Sept.11.2023 - May.31.2024)
            *  Building the CG environments from concepts and client references.
            *  Procedurally building workflows for artists in the team in the USD context.
            *  Working with the pipeline to develop the next set of tools needed for smooth transitions of sets to other departments.
            *  Developing tools to automate mundane tasks in the dept. To speed up artistic workflow.
            * Set up lighting based on references for first environment approvals.
            * Manage artists creatively and technically during production.

ON Animation, Montreal, Canada 
Projects: Ladybug & Cat Noir Awakening. 
Software's Used: Maya, Houdini, Python. 

         CG Environment Supervisor (Jul.30.2020 - Jul.04.2023) 
            *  Manage the artists within the department. 
            *  Delivering sequences to animation, surfacing, and lighting. 
            *  Prepare the environments that will be rendered in guerilla. 
            *  Maintain delivery quota of shots, sequences, and environments to all other departments. 
            *  Procedural environment creation using an in-house tool. 

            Environment & Layout Lead (Jan.10.2020 - Jul.30.2020) 
            *  Manage the artists within the department 
            *  Building environments procedurally. 
            *  Prepare the environments that will be rendered in guerilla. 
            * Managed Shot building for animation, surfacing, and lighting department. 

            Environment Artist (Nov.20.2019 - Jan.10.2020) 
            *   Building environments procedurally. 


Framestore, Montreal, Canada 
Projects: The Aeronauts, Captain Marvel, His Dark Materials season 01. 
Software Used:   Framestore's custom texturing and lighting tools, Maya, Houdini, Mari, Nuke, Python, Linux. 

            Environment TD (Aug.13.2018 - Nov.20.2019) 
            *  Procedural texturing and look dev for full CG environments. 
            *  Developing custom callisthenics shaders for procedural environment texturing and look development. 
            *  Making clouds procedurally in Houdini, Layout, look development, and rendering of assets/shots. 
            *  Tools were developed in Maya using Python to speed up the workflow. 

Method Studios, Melbourne, Australia 
Projects: Jumanji, Game of Thrones season 07, Tomb Raider, Aquaman. 
Software Used: Maya, World Machine, Mari, Nuke, Vray 3.0, Linux, Substance  Designer & Painter, Python, Pyqt4. 
       
          Environment Pipeline TD (Feb.05.2018 - June.08.2018) 
            *  Developing custom pipeline tools for the layout and environment department using Python and pyqt4. 
            * Model and texture full CG environments with substance designer and Zbrush. 
            * Texturing High res. Photo-real textures for CG environments and assets. 

            Senior Environment Artist (Feb.06.2017 - Feb.02.2018) 
            *  Developing custom pipeline tools for the layout and environment department using Python and pyqt4. 
            * Model and texture full CG environments with Substance Designer and Zbrush. 
            *  Texturing high res. Photo-real textures for CG environments and assets. 

Scanline, Vancouver, Canada 
Projects: Independence Day, Justice League, Magladon. 
Software Used: Maya, MAX, Terragen 3, World Machine, Mari, Mudbox, Nuke, Vray 3.0, Photoshop,  Substance Designer. 

             Senior CG Generalist (Aug.17.2015 - Feb.03.2017) 
             *  Photo-realistic shading, look development, and lighting for full CG shots. 
             *  Set Extension and CG environment creation. 
             *  Texturing High res. Photo-real textures for CG assets and environments. 
             *  Re-topology and model clean-up. 

Moving Picture Company, Vancouver, Canada 
Projects: Independence Day, The Finest Hour. 
Software Used: Maya, Katana, Mari, Mudbox, Nuke, Vray 3.0, Renderman, Photoshop, Linux. 

             Senior Environment Artist (Jan.26.2015 - Aug.14.2015) 
             *  Set extension and CG environment creation. 
             *  Texturing high res. Photo-real textures for CG environments. 
             *  Look development & camera projection texturing from set photographs. 
             *  Re-topology and model clean-up. 

NPIXO Gmbh, Frankfurt, Germany 
Projects: Porsche Cayenne Exclusive 2014, Porsche 911 GT3, Porsche Macan, Porsche Panamera Turbo S, 
                 Porsche Spyder, Porsche Boxster, Porsche 991 GTS, Skoda Fabia & more. 
Software Used:  Maya, V-RED, Mari, Mudbox, Nuke, VUE, Vray 3.0, Mental Ray, Speed Tree, Python. 

             CG Supervisor (Feb.13.2014 - Nov.30.2014) 
             *  Shot and asset management in Windows/mac (python). 
             *  Digital Asset Management for different projects (python and SQLite). 
             *  Vray 3.0 shader’s library dev. With custom tools for lighting and rendering. 
             *  Creating custom tools for production and pipeline in Python. 
             *  Tools/pipeline R&D development for production and training artists. 
             *  Modeling, texturing, shading, lighting, and asset-rendering in shots. 
             *  Setting up the workflow for different projects in the pipeline. 
             *  Testing software for production and training artists with new tools and skills. 
 
             Senior CG Generalist (Dec.01.2013 - Feb.12.2014) 
             *  Real-time visualization with art directors and photographers to render high-resolution pictures and  
                 artwork for Porsche and other automotive companies. 
             *  Re-topology of 3d models and preparing them for lighting and rendering. 
             *  Texturing, shading, lighting, and rendering of the CG environments and cars. 

SPIN VFX, Toronto, Canada 
 Projects:- Game of Thrones season 03, Nikita Season 02, 03, Borgias Season 01, 02, 03, Resident Evil,  
    Twilight Breaking Dawn 01, 02, Titanic TV series, Abraham Lincoln Vampire Hunter, Reign & more.    
Software Used:   Maya, Mari, Mudbox, Katana, PRman, Nuke, Vray, Speed Tree, Linux. 

             CG Generalist / Senior Texture Artist (Feb.25.2011 - Aug.15.2013) 
             *  Modeling, texturing, and sculpting high-res. assets, props, vehicles, environments, and characters. 
             *  Shading, lighting, and rendering of assets in Render Man, katana, Mental Ray, and Maya Man. Look at the 
                development of assets in Katana and Maya for lighting. 
            * Developed and tested the foundry's katana for production at the asset level with programmers. 
            *  Tested and introduced software like Mari, Mudbox, katana, and Speed Tree for pipeline on multiple platforms. 

            Texture Artist (Oct.12.2010 - Feb.24.2011) 
            *  Modeling, texturing, and sculpting high-res. assets, props, vehicles, environments, and characters. 
            *  Shading, lighting, and rendering of assets in shots. 

EDUCATION
            University of Ryerson, Diploma Java Programming                              Toronto, Canada 
            (Aug.2011 - Dec.2011) 

            Vancouver Film School,3D Animation & Visual Effects                         Vancouver, Canada 
            (Oct.2008 - Oct.2009) 

            Sikkim Manipal University, B.SC in Multimedia and Animation             New Delhi, India 
            (Jan.2005 - June.2008)

            2.5 yrs Diploma in Multimedia and Animation                                       New Delhi, India 
            (Jan.2003 - July.2006) 

LANGUAGE
            English, Hindi, Mandarin.

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